![]() Weapon Proficiencies: An Overcat gains no new weapon or armor proficiencies. The Overcat's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Jump (Str), Knowledge (Local, Nobility and Royalty) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex) Sometimes you give it away by wearing a cape.īeing a Cat Burglar who specializes in some form of fighting art.Ĭat Burglar: Must have at least 6 Levels in Cat BurglarĬlass Abilities: Must have at least 1 of the following: Rage 3/day, Breath Weapon 4d6, Cunning Surge, Steely Resolve 15, Unarmed Damage 1d10, Skirmish (+2d6, +2 AC), Improved Flanking, Discipline Focus (Defensive Stance), Battle Cunning (Damage), or Fiendish Resilienceįeats: Any 3 Feats from the following list: Ability Focus, Acrobatic Skirmisher, Channeled Rage, Clinging Breath, Combat Reflexes, Cunning Evasion, Combat Expertise, Daring Outlaw, Deadly Defense, Deflect Arrows, Deft Strike, Destructive Rage, Dodge, Empower Spell-Like Ability, Enlarge Breath, Extend Rage, Extra Rage, Font of Inspiration, Heighten Breath, Hinder, Improved Acrobatic Skirmisher, Improved Disarm, Improved Feint, Improved Grapple, Improved Skirmish, Improved Unarmed Strike, Instantaneous Rage, Intimidating Rage, Lingering Breath, Mad Foam Rager, Maximize Breath, Mobility, Quicken Spell-Like Ability, Ranged Skirmisher, Reckless Rage, Shape Breath, Stunning Fist, Telling Blow, any of the General Feats from Tome of Battle. ![]() Plus no one really sees it coming from a cat. Or in some cases a super villain if things haven't gone so well. Overcats are those rare hard fightin' members of the Cat Burglar Guilds who, after a life spent defending the innocent go a little batty and become a superhero. "I'm here to fight for truth, justice, and kibble that doesn't taste like corn pops dipped in soap and chicken fat."
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